A new scene builder from me. My original intention was for it to be more than Mario (I wanted it to cover several sidescrolling and top-down games I played), and would later provided limited support for placing characters to the scene. I hope to see custom background loading and the ability to export the scene into a PNG as well.
Instructions: Click a tile to select it, then draw in the canvas. The space above the used block is an empty tile; use it as an eraser.
Preview image added.
New!
Update log:
Ver 0.1.0 (23 Jan) - Basic structure coded with 8 test tiles Ver 0.2.0 (25 Jan) - Added new tiles, rearranged tile picker Ver 0.2.1 (26 Jan) - Added pages (prev/next) to tile picker + usability fix of 0.2.0 Ver 0.2.2 (13 Feb) - Even more graphics added Ver 0.3.0 (14 Mar) - New name (I want to use something not used by anyone else, although "Mario Scene Builder" was kinda unique to me as well), added backgrounds, new UI colours, slightly more graphics Ver 0.4.0 (22 Mar) - Massive graphical update; planned to have minor UI changes too, but that will have to wait Ver 0.4.1 (03 Apr) - Save function added, added 2 tiles and 2 backgrounds, switch to white background to save image with transparent background Ver 0.5.0 (01 May) - Added about screen and a few pages of graphics
There is a missing place in the file; it was supposed to be a berry that I traced with Vector Magic, but it seemed that the data was too complicated that it crashed Flash as publishing stage (funny that it didn't crash in the source graphic library when I published that file). I don't know if Flash CS5.5 will fix that(EDIT - no it doesn't, I guess I'll try importing external SWF the next time I edit), but either way I'll take a hike from working on this file for a while because there are other Flash stuff I am interested in.
Thanks for yout input; I'm considering that!
I hope to see it finished soon. Making programs is a good way to take a rest from my daily job making programs.